Gottcha anti theft machine

Gottcha anti theft machine. Gottcha anti theft machine.

Problem Statement: The “Gottcha Anti-Theft” Machine There are many anti-theft devices on the market that attempt to foil a would-be robber from starting your car and driving off with it. One popular item has a keypad like a touch-tone telephone. In order to start your car, you must key in a secret four digit decimal code, such as ‘3719’. It only “remembers” the most recent four digits you have keyed in. Thus the sequence ‘3723719’ will let you start your car. For simplicity here we use a code based on a sequence of eight bits, and use two push buttons to enter a sequence serially. Each press of a button enters the corresponding digit. Figure 1. The Gottcha machine in action. As you key in the bits in sequence, the device outputs E = 0 until the most recent eight bits agree with a built-in secret code byte. Then E switches to 1. The shut-off gottcha: If 16 bits are toggled in without the secret code being observed, the system shuts off and won’t accept any more bits. Add a reset button to the system that presumably only the owner could control: when RESET is pressed the system is again enabled and can accept bits. Design and test (on LogicWorks) the miracle Gottcha machine. Do this in two different ways (thus designing and simulating two different circuits): 1) The Factory Preset Model: The specific secret byte preset at the factory MUST be one of your team members’ secret keys. For groups with single member, please use your assigned secret key. A table of secret key corresponding to each student’s RedID is attached to this document. You can find your secret key from the table. All groups, please explicitly explain which key is used for Factory Preset Model in your Readme file. Your group will receive zero point if you don’t follow this key use policy specified above. Do not use registers: solve for the finite state machine with the fewest states and flip-flops possible. Some Hints: 1) These systems have no actual clock – the release of either pushbutton produces a transition that is used to trigger the flip flops involved. The main flip flops in the circuit are triggered by this transition. 2) You might put the outputs of the two pushbuttons into asynchronous inputs of a flip flop, which therefore instantly stores the value (i.e. informs “which” pushbutton was pressed) of the newest input bit. The output of this flip flop is then used as the actual “input” value. 3) Use a shift register in part 2 to store the most recently received bits. Compare the shift register output to the programmed code word. (So part 2 is very simple.) Submission Instructions: a) A one-student group only needs to complete the Factory Preset Model. A two-student group needs to accomplish both the Factory Preset Model and the User-Programmable Model. For one-student groups: please find out your assigned 8-bit binary secrete key associated to your SDSU RedID in the table attached to this document. For two-student groups: please use an 8-bit binary secrete key assigned to one of your members in the table attached; Please tell us which member’s secrete key is used. b) Write a Readme text file that includes (1) your group member names and the contribution of each member (who did what); (2) list each file enclosed in your submission package and briefly explain its function and usage. c) A brief description of the design process you used to obtain the circuits. Be sure to point out why you chose a particular design, along with the steps you took to minimize the amount of hardware required in each case. d) Your LogicWorks files including your circuit schematic file (.cct) and your library file (.clf). In your .cct file, please document each section using the Text tool (Ctrl_E) so that the grader knows how it works. Note that documentation is essential for full credit. e) Zip all your LogicWorks files and the Readme text file into one document and name it using the first initial and the last name of one of your group members (e.g., assume that Nathan Adams is in your group, your zip file should be NAdams.zip). Note that only one member should submit this lab assignment on behalf of the entire group.
Secret key : 10010111

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xav-OE-week 4 assgnment

each 120 words
Information Systems for Business and Beyond Questions:(https://opentextbook.site/informationsystems2019/
C)hapter 7 – study questions 1-10, Exercise 2
Chapter 8- study questions 1-10, Exercise 2
Information Technology and Organizational Learning Assignment:attached textbook)
Chapter 6 – Review the section on knowledge creation, culture, and strategy. Explain how balance scorecards impact knowledge creation, culture, and strategy. Why are these important concepts to understand within an organization?
The above submission should be one -page in length and adhere to APA formatting standards
**Remember the APA cover page and the references (if required) do not count towards the page length**
Note the first assignment should be in one section and the second section should have the information from the Information Technology and Organizational Learning assignment. The paper requirements for the two-pages applies to the second part of the assignment directly related to the Information Technology and Organizational Learning assignment.

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Literature Review Assignment Essay

Gottcha anti theft machine is-sustainability-a-trick-in-fashion-industry/”>Computer Science Assignment Help This assignment requires you to write a Literature Review draft based on the credible academic sources you have read and evaluated about your topic.
The assignment must be double-spaced, in 12-point font, and at least 5-pages in length. It should draw from at least 6 peer-reviewed sources. It should cite paraphrase and quotes in APA-style as necessary to support your analysis. For completing the Literature Review Draft assignment, review the course resources about literature reviews (Unit 3).[supanova_question]

3d pyramid and 3d scene

part 1
OverviewIn this course, many assignments are paired with tutorials to help you to learn OpenGL and build the computer graphics skills that you will need to successfully complete your coding and design work.
In this assignment, you will create commented code for a 3D pyramid in modern OpenGL.
If you encounter any challenges while completing this assignment, be sure to post your questions or issues to the General Questions discussion. It is essential to ask for help when you need it and successfully complete each activity, as the course will continue to build on earlier learning as your skills progress.
PromptBefore you begin, be sure to review the module resources for this week’s topics. Then, if you have not done so already, navigate to the CS 330 folderin GitHub. From there, download the ZIP file containing all of the items within this folder, including assignment tutorials for Module Two through Module Six. There are two essential parts to these tutorials: the markdown (MD) files that walk you through how to work with different OpenGL capabilities, and the solution (SLN) file that contains all the code for each section of the tutorials. On your own machine, open the solution (SLN) file in Visual Studio and navigate to the Module Three tutorial sections in the Solution Explorer. While you may open the markdown (MD) file using an external text-based program, we recommend you instead follow along with the Module Three Tutorial in GitHub so it is easier to review the different sections, code, and supporting images. Going through all the sections in the tutorial and attempting the embedded exercises will help you practice the skills you will need to demonstrate in this assignment.
Once you understand the content in the tutorial, you will begin this assignment by opening a new Visual Studio project that has all the libraries set up correctly (which you learned how to do in a previous module). The goal of this assignment is to write commented modern OpenGL code to create a 3D pyramid.
Your pyramid should use the indices and the Vertex Array Object, with each vertex on the pyramid being assigned a color of your choice. Employ the Model View Projection matrix to display the pyramid in a perspective angle.
Specifically, you must address the following rubric criteria:
Create code to address the required functionality. The work you complete in OpenGL must meet the required functionality and visual representation that are outlined for this particular topic. Achieving this result may require multiple attempts or the application of programming strategies, but that is okay! Working in iterations is an important part of any coding project. You may also wish to refer back to relevant sections of this week’s tutorial for further guidance or review.
Apply logic and proper syntax to code. Source code should be free of logical or syntax errors that prevent the application from running as expected. You will be given credit for code that is well on its way to meeting specifications or solving the problem.
Apply commenting and formatting standards to facilitate understanding of the code. All code should be well commented. This is a practiced art that requires clarity and concision. Your comments should explain the purpose of lines or sections of the code and may also include the method you used to achieve a specific task in the code. Be sure to document any sections of code that are producing errors or incorrect results. Also, all code should be organized to meet formatting standards.
Guidelines for SubmissionSubmit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit. Reference the Visual Studio Export Tutorial, linked in this week’s resources, for guidance on how to download the necessary ZIP folder.
part 2
OverviewYou work as a C and OpenGL 3D graphics developer for Triangle [supanova_question]

https://anyessayhelp.com/ This assignment requires you to write a Literature Review draft based on the credible academic sources you have read and evaluated about your topic.
The assignment must be double-spaced, in 12-point font, and at least 5-pages in length. It should draw from at least 6 peer-reviewed sources. It should cite paraphrase and quotes in APA-style as necessary to support your analysis. For completing the Literature Review Draft assignment, review the course resources about literature reviews (Unit 3).[supanova_question]