Wall Street and the Sarbanes-Oxley Act Business Finance Assignment Help

Wall Street and the Sarbanes-Oxley Act Business Finance Assignment Help. Wall Street and the Sarbanes-Oxley Act Business Finance Assignment Help.

Introduction

The Sarbanes-Oxley Act was overwhelmingly passed by Congress and signed by President Bush following the last big round of corporate scandals involving Enron, Tyco, and WorldCom. It was supposed to restore confidence in the corporations and financial markets in the United States. The Sarbanes-Oxley Act, which includes criminal provisions, imposed strict rules for corporate governance, requiring chief executive officers and chief financial officers to certify under oath that their financial statements are accurate and that they have established an effective set of internal controls to ensure that all relevant information reaches investors. Knowingly signing a false statement is a criminal offense punishable with up to 5 years in prison (DOJ, 2014).

It has been 8 years since the financial crisis crippled the U.S. economy, and much to the dismay of the general public and the Wall Street protesters, there has not been a single prosecution of a high-ranking Wall Street executive or a major financial firm, even though fraud and financial misrepresentations played a significant role in the meltdown. Hundreds of thousands of Americans lost their homes and jobs and the country suffered the greatest recession since the Great Depression, and no one seemed responsible. The question has to be asked, who is guarding the guardians?

The Sarbanes-Oxley Act was designed to prevent future occurrences of and aid in the prosecution of the kind of activity that Wall Street engaged in prior to the economic breakdown. All the DOJ has done is fine the banks, which is merely a cost of their doing business along with the SEC. Enron taught us a great deal on how to approach criminal investigations of this type and magnitude.

Consider what you have learned through your readings regarding Enron and the case study analysis you performed for this unit’s assignment. In light of the Enron case, the Sarbanes-Oxley Act was enacted to go after those who would knowingly and willingly lie to investors for personal financial gain and to put integrity back into our financial markets. However, the financial crisis of 2008 once again swept the country into the depths of despair and distrust of its guardians and of corporate America, as banks too big to fail did fail and Wall Street knowingly packaged and sold toxic mortgage loans that brought the U.S. and world economies to the brink of collapse

Instructions

For this discussion, assume you are a special agent with the FBI who has worked on the Enron case. You have now been assigned by your agency to take the lead on the newly formed Wall Street Financial Crimes Task Force to look into possible allegations of criminal wrongdoing by Wall Street executives.

In preparation for your initial meeting with task force members, consider the statutory aspects of the case, size of the case, the evidentiary aspects of the case, potential defendants, and the number of victims.

Address the following in your main post:

  • Propose various types of evidence gathering techniques that could be deployed by specific members of the task force.
  • Determine unique challenges throughout the investigatory and prosecutorial process that a multiagency approach to combat white collar crime of this nature will present.
  • Assess whether the Sarbanes-Oxley Act has enhanced the integrity of the financial markets and the quality of financial reporting.
  • Debate whether the DOJ has a double standard for the rule of law—one of exoneration and impunity for the elite financial and political managerial class and another for those U.S. citizens who challenge the status quo.

Wall Street and the Sarbanes-Oxley Act Business Finance Assignment Help[supanova_question]

Heuristics Evaluation Discussion Computer Science Assignment Help

Heuristics Evaluation Discussion

At the end of the description you will find box 15.1 (Links to an external site.)Links to an external site. copied from the textbook (chapter 15).

For this online activity you are asked to:

  1. Pick a website that you frequent
    1. Evaluate it using the heuristics in Box below
    2. Post as discussion in Canvas a link to the website and a summary of your heuristics evaluation.
    3. In addition, include in your post a very short answer to the question: Does being aware of the heuristics influence how you
    4. interact with the website in any way?
  2. Post at least one reply

BOX 15.1

EXTRACT FROM THE HEURISTICS DEVELOPED BY BUDD (2007) THAT EMPHASIZE WEB DESIGN ISSUES

Clarity

Make the system as clear, concise, and meaningful as possible for the intended audience.

  • Write clear, concise copy
  • Only use technical language for a technical audience
  • Write clear and meaningful labels
  • Use meaningful icons.

Minimize unnecessary complexity and cognitive load

Make the system as simple as possible for users to accomplish their tasks.

  • Remove unnecessary functionality, process steps, and visual clutter
  • Use progressive disclosure to hide advanced features
  • Break down complicated processes into multiple steps
  • Prioritize using size, shape, color, alignment, and proximity.

Provide users with context

Interfaces should provide users with a sense of context in time and space.

  • Provide a clear site name and purpose
  • Highlight the current section in the navigation
  • Provide a breadcrumb trail
  • Use appropriate feedback messages
  • Show number of steps in a process
  • Reduce perception of latency by providing visual cues (e.g. progress indicator) or by allowing users to complete other tasks while waiting.

Promote a pleasurable and positive user experience

The user should be treated with respect and the design should be aesthetically pleasing and promote a pleasurable and rewarding experience.

  • Create a pleasurable and attractive design
  • Provide easily attainable goals
  • Provide rewards for usage and progression.

When you attach the file, I will give you a post from one of my classmate and I need you to reply for it

Thank you

[supanova_question]

Siemens Company Humanities Assignment Help

the paper is about Selecting a manufacturing and service industry. The service industry is ((( Siemens))). This could be an existing business with which you already have an association, e.g. via your work, co-op placement, internship etc., or a business you would like to start up. Identify all the essential elements to run this business on a day to day basis, which is the essence of operations management covered in this course. Study and research every aspect of this business in as much detail as you possibly can.The paper should be 10 to 18 pages. At a minimum, you need to cover the following aspects of the proposed business:

  1. Mission and Vision
  2. Location planning and analysis (critical issue for service industries)
  3. Identify supply chain
  4. Forecast sales
  5. In regards to the products being made: Choose equipment, skill set of the workers needed, process, control equipment
  6. Determine layout of the equipment – design of production and assembly lines
  7. Set productivity standards
  8. Investigate the need for appropriate licenses
  9. Waste management plan
  10. Policy on quality assurance and control
  11. Production planning and scheduling
  12. Inventory management
  13. Cost, price and profitability
  14. Human resource management and training

Make sketches; build models where appropriate.

Write a final report based on this work.

The work should be 10 to 18 pages

Note: please it should be your own word and add preferences page at the end if needed.

[supanova_question]

psychological analysis Writing Assignment Help

Rabbit Proof Fence (2002), directed by Phillip Noyce. This film describes the harrowing journey of three native Australian girls who attempt to walk 1,500 miles to be with their families.

Your course paper will be a psychological analysis of one of the two movies listed previously. In your paper, which has a limit of 800 words, you’ll analyze the film you choose by pointing out how the characters or events in the film fit with ideas covered in this course. One way to write a great paper is to choose a theory or concept and examine it in great detail as it relates to multiple aspects of a film. Alternately, you may choose several theories or ideas and analyze how different parts of the film relate to each separate idea. Whatever you do, you should remember the Five Cs of good writing: correctness, clarity, coherence, conciseness, and creativity. It is thus crucial for you to specify correctly and clearly any theories or concepts you address in your analysis. Doing so coherently, by telling your story in a way that makes sense will also be very useful. It will be the icing on the cake if you can do so concisely, and it will be the candles on the cake if you can do so creatively.

Another way to think about your paper is that a reader who never saw the film you selected and who is wholly ignorant of psychology should leave your paper knowing exactly how the film in question supported or contradicted your selected ideas. By the middle of the term I will post a sample paper on Blackboard that will illustrate what I expect to see in a good paper.

[supanova_question]

OpenGL Programming Computer Science Assignment Help

challenge 1: Add tree objects into OpenGL space

#include <GL/freeglut.h>

#define DEGREES_PER_PIXEL 0.6f
#define UNITS_PER_PIXEL 0.1f
#define ZOOM_FACTOR 0.04f

#define earth_RADIUS 2.0f
#define SPOTLIGHT_RADIUS 0.5f

void EnableLighting();
void LoadTextureMap();

typedef struct
{
bool leftButton;
bool rightButton;
int x;
int y;
} MouseState;

MouseState mouseState = {false, false, 0, 0};

GLuint tex_ID;

/* scene rotation angles to alter interactively */
float xRotate = 0, yRotate = 0;

/* quadrics pointers for GLU spheres and cylinders */
GLUquadricObj *earthObj;

/* camera position and orientation -- used by gluLookAt */
GLfloat eye[] = {0, 0, 10};
GLfloat at[] = {0, 0, 0};

/* light1 position -- along the z-axis (to be used later) */
GLfloat light1_position[]={0.0, 0.0, 1.0, 1.0};
/* The earth is a sphere centered at the origin
* of the coordinate system.
*/
void earth(float x, float y, float z)
{
glPushMatrix();
glScalef(earth_RADIUS, earth_RADIUS, earth_RADIUS);
glTranslatef(x, y, z);
glRotatef(90,1.0f,0.0f,0.0f);
gluSphere(earthObj, 1.0, 20, 20);

glPopMatrix();
}

void DrawScene()
{
/* Rotate the scene in the x and y directions */
glRotatef(xRotate, 0,1,0);
glRotatef(yRotate, 1,0,0);

earth(0, 0, 0);
}

/*
* This function is called whenever the display needs
* to be redrawn. First called when program starts.
*/
void Display(void)
{
/* Draw to the back buffer */
glDrawBuffer( GL_BACK );

/* Clear the display */
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

/* (Re)position the camera */
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], 0,1,0);

DrawScene();

/* Before returning, flush the graphics buffer,
* so all graphics appear in the window */
glFlush();
glutSwapBuffers();
}

/*
* A special keyboard event occurs when the user presses a
* special key (arrows, F? keys). Arrows cause the scene to
* move in the direction indicated; this is accomplished by
* moving camera position (and maintaining the orientation).
* HOME and END keys should cause the scene to zoom in and
* out; this is accomplished by moving the camera along the
* vector between the eye and the lookat point.
*/
void SpecialKey(int key, int x, int y)
{
switch(key) {
case GLUT_KEY_LEFT:
/* as camera moves to the right, the image moves to the left */
eye[0] = eye[0] + UNITS_PER_PIXEL;
at[0] = at[0] + UNITS_PER_PIXEL;
break;
case GLUT_KEY_RIGHT:
eye[0] = eye[0] - UNITS_PER_PIXEL;
at[0] = at[0] - UNITS_PER_PIXEL;
break;
case GLUT_KEY_UP:
eye[1] = eye[1] - UNITS_PER_PIXEL;
at[1] = at[1] - UNITS_PER_PIXEL;
break;
case GLUT_KEY_DOWN:
eye[1] = eye[1] + UNITS_PER_PIXEL;
at[1] = at[1] + UNITS_PER_PIXEL;
break;
case GLUT_KEY_END: /* zoom out */
eye[0] = (1 + ZOOM_FACTOR) * eye[0] - at[0] * ZOOM_FACTOR;
eye[1] = (1 + ZOOM_FACTOR) * eye[1] - at[1] * ZOOM_FACTOR;
eye[2] = (1 + ZOOM_FACTOR) * eye[2] - at[2] * ZOOM_FACTOR;
break;
case GLUT_KEY_HOME: /* zoom in */
eye[0] = (1 - ZOOM_FACTOR) * eye[0] + at[0] * ZOOM_FACTOR;
eye[1] = (1 - ZOOM_FACTOR) * eye[1] + at[1] * ZOOM_FACTOR;
eye[2] = (1 - ZOOM_FACTOR) * eye[2] + at[2] * ZOOM_FACTOR;
break;
}
glutPostRedisplay();
}

/*
* A keyboard event occurs when the user presses a key:
* '+' should cause the scene to zoom in
* '-' should cause the scene to zoom out
*/
void Keyboard(unsigned char key, int x, int y)
{
switch(key)
{
case '+': SpecialKey(GLUT_KEY_HOME, 0, 0);
break;
case '-': SpecialKey(GLUT_KEY_END, 0, 0);
break;
case 'q': exit(0);
}
}

void Mouse(int button, int state, int x, int y)
{
// update the button state
if(button == GLUT_LEFT_BUTTON)
{
if(state == GLUT_DOWN)
mouseState.leftButton = true;
else
mouseState.leftButton = false;
}
if(button == GLUT_RIGHT_BUTTON)
{
if(state == GLUT_DOWN)
mouseState.rightButton = true;
else
mouseState.rightButton = false;
}

// update the mouse position, so we can track the mouse move
mouseState.x = x;
mouseState.y = y;
}

void MouseMove(int x, int y)
{
/* Calculate the displacement in movement */
int xDelta = mouseState.x - x;
int yDelta = mouseState.y - y;

/* Commit the mouse position */
mouseState.x = x;
mouseState.y = y;

/* If left button is down, rotate when mouse is moved */
if(mouseState.leftButton) {
xRotate -= xDelta * DEGREES_PER_PIXEL;
yRotate -= yDelta * DEGREES_PER_PIXEL;
}
/* If right button is down, translate when mouse is moved.
* Simulate translation by moving the eye--lookat vector:
* if vector moves to the left, scene moves to the right.
*/
else if(mouseState.rightButton) {
eye[0] += xDelta * UNITS_PER_PIXEL;
eye[1] -= yDelta * UNITS_PER_PIXEL;
at[0] += xDelta * UNITS_PER_PIXEL;
at[1] -= yDelta * UNITS_PER_PIXEL;
}
glutPostRedisplay();
}

void myInit()
{
/* set color used when clearing the window to black */
glClearColor( 0.0, 0.0, 0.0, 1.0 );

/* Set drawing color to red (no effect if lighting is used) */
glColor3f(1.0, 0.0, 0.0);

/* allocate quadrics with filled drawing style */
earthObj = gluNewQuadric();
gluQuadricDrawStyle(earthObj, GLU_FILL);

/* Set up perspective projection */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40.0f, 1.0f, 0.1f, 40.0f);

/* Initialize the camera position */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], 0,1,0);

/* Enable hidden--surface--removal */
glEnable(GL_DEPTH_TEST);

/* set up the lights */
EnableLighting();
}

/*
* Invokes OpenGL commands that set the lighting and
* material properties and then enables light 0.
*/
void EnableLighting( void )
{
glEnable(GL_LIGHTING);

GLfloat light1_diffuse[] = {1.0, 1.0, 1.0, 1.0}; /* bright white */
GLfloat light1_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light1_ambient[] = {0.8, 0.8, 0.8, 1.0}; /* soft white */
glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular);
glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient);

glEnable(GL_LIGHT1);

glShadeModel(GL_SMOOTH);
glEnable(GL_NORMALIZE);
}

void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("Lighting Demo");

/* register callback functions */
glutDisplayFunc(Display);
glutKeyboardFunc(Keyboard);
glutSpecialFunc(SpecialKey);
glutMouseFunc(Mouse);
glutMotionFunc(MouseMove);

/* set window attributes */
myInit();

/* start event processing */
glutMainLoop();
}

challenge 2: Create an OpenGL application with one spot light (green colored)
facing to the center of the ball object.

#include <GL/freeglut.h>
#include <math.h>
#include <stdlib.h>
#include <iostream>

using namespace std;

#define DEGREES_PER_PIXEL 0.6f
#define UNITS_PER_PIXEL 0.1f
#define ZOOM_FACTOR 0.04f

#define BULB_RADIUS 0.3f
#define SPOTLIGHT_RADIUS 0.5f
#define ROOM_SIZE 4.0f
#define WALL_THICKNESS 0.05f

void EnableLighting();

typedef struct
{
bool leftButton;
bool rightButton;
int x;
int y;
} MouseState;

MouseState mouseState = {false, false, 0, 0};

/* scene rotation angles to alter interactively */
float xRotate = 0, yRotate = 0;

/* quadrics pointers for GLU spheres and cylinders */
GLUquadricObj *bulbObj;

/* camera position and orientation -- used by gluLookAt */
GLfloat eye[] = {0, 0, 10};
GLfloat at[] = {0, 0, 0};

/* light1 position -- along the z-axis (to be used later) */
GLfloat light1_position[]={0.0, 0.0, 1.0, 1.0};

/* The room (composed of three orthogonal walls) is
* centered at the origin of the coordinate system.
*/
void room()
{
/* ceiling */
glPushMatrix();
glTranslatef(0,ROOM_SIZE/2,0);
glScalef(ROOM_SIZE, WALL_THICKNESS, ROOM_SIZE);
glutSolidCube( 1.0 );
glPopMatrix();

/* floor */
glPushMatrix();
glTranslatef(0,-ROOM_SIZE/2,0);
glScalef(ROOM_SIZE, WALL_THICKNESS, ROOM_SIZE);
glutSolidCube( 1.0 );
glPopMatrix();

/* right wall */
glPushMatrix();
glTranslatef(ROOM_SIZE/2,0,0);
glScalef(WALL_THICKNESS, ROOM_SIZE, ROOM_SIZE);
glutSolidCube( 1.0 );
glPopMatrix();

/* left wall */
glPushMatrix();
glTranslatef(-ROOM_SIZE/2,0,0);
glScalef(WALL_THICKNESS, ROOM_SIZE, ROOM_SIZE);
glutSolidCube( 1.0 );
glPopMatrix();

/* back wall */
glPushMatrix();
glTranslatef(0, 0, -ROOM_SIZE/2);
glScalef(ROOM_SIZE, ROOM_SIZE, WALL_THICKNESS);
glutSolidCube( 1.0 );
glPopMatrix();
}

/* The bulb is a sphere centered at the origin
* of the coordinate system.
*/
void bulb()
{
glPushMatrix();
glScalef(BULB_RADIUS, BULB_RADIUS, BULB_RADIUS);
gluSphere(bulbObj, 1.0, 20, 20);
glPopMatrix();
}

void DrawScene()
{
/* Rotate the scene in the x and y directions */
glRotatef(xRotate, 0,1,0);
glRotatef(yRotate, 1,0,0);

room();
bulb();

/* If you want to preserve the relative position of
* the light in the scene, uncomment the line below */
// glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
}

/*
* This function is called whenever the display needs
* to be redrawn. First called when program starts.
*/
void Display(void)
{
/* Draw to the back buffer */
glDrawBuffer( GL_BACK );

/* Clear the display */
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

/* (Re)position the camera */
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], 0,1,0);

DrawScene();

/* Before returning, flush the graphics buffer,
* so all graphics appear in the window */
glFlush();
glutSwapBuffers();
}

/*
* A special keyboard event occurs when the user presses a
* special key (arrows, F? keys). Arrows cause the scene to
* move in the direction indicated; this is accomplished by
* moving camera position (and maintaining the orientation).
* HOME and END keys should cause the scene to zoom in and
* out; this is accomplished by moving the camera along the
* vector between the eye and the lookat point.
*/
void SpecialKey(int key, int x, int y)
{
switch(key) {
case GLUT_KEY_LEFT:
/* as camera moves to the right, the image moves to the left */
eye[0] = eye[0] + UNITS_PER_PIXEL;
at[0] = at[0] + UNITS_PER_PIXEL;
break;
case GLUT_KEY_RIGHT:
eye[0] = eye[0] - UNITS_PER_PIXEL;
at[0] = at[0] - UNITS_PER_PIXEL;
break;
case GLUT_KEY_UP:
eye[1] = eye[1] - UNITS_PER_PIXEL;
at[1] = at[1] - UNITS_PER_PIXEL;
break;
case GLUT_KEY_DOWN:
eye[1] = eye[1] + UNITS_PER_PIXEL;
at[1] = at[1] + UNITS_PER_PIXEL;
break;
case GLUT_KEY_END: /* zoom out */
eye[0] = (1 + ZOOM_FACTOR) * eye[0] - at[0] * ZOOM_FACTOR;
eye[1] = (1 + ZOOM_FACTOR) * eye[1] - at[1] * ZOOM_FACTOR;
eye[2] = (1 + ZOOM_FACTOR) * eye[2] - at[2] * ZOOM_FACTOR;
break;
case GLUT_KEY_HOME: /* zoom in */
eye[0] = (1 - ZOOM_FACTOR) * eye[0] + at[0] * ZOOM_FACTOR;
eye[1] = (1 - ZOOM_FACTOR) * eye[1] + at[1] * ZOOM_FACTOR;
eye[2] = (1 - ZOOM_FACTOR) * eye[2] + at[2] * ZOOM_FACTOR;
break;
}
glutPostRedisplay();
}

/*
* A keyboard event occurs when the user presses a key:
* '+' should cause the scene to zoom in
* '-' should cause the scene to zoom out
*/
void Keyboard(unsigned char key, int x, int y)
{
switch(key)
{
case '+': SpecialKey(GLUT_KEY_HOME, 0, 0);
break;
case '-': SpecialKey(GLUT_KEY_END, 0, 0);
break;
case 'q': exit(0);
}
}

void Mouse(int button, int state, int x, int y)
{
// update the button state
if(button == GLUT_LEFT_BUTTON)
{
if(state == GLUT_DOWN)
mouseState.leftButton = true;
else
mouseState.leftButton = false;
}
if(button == GLUT_RIGHT_BUTTON)
{
if(state == GLUT_DOWN)
mouseState.rightButton = true;
else
mouseState.rightButton = false;
}

// update the mouse position, so we can track the mouse move
mouseState.x = x;
mouseState.y = y;
}

void MouseMove(int x, int y)
{
/* Calculate the displacement in movement */
int xDelta = mouseState.x - x;
int yDelta = mouseState.y - y;

/* Commit the mouse position */
mouseState.x = x;
mouseState.y = y;

/* If left button is down, rotate when mouse is moved */
if(mouseState.leftButton) {
xRotate -= xDelta * DEGREES_PER_PIXEL;
yRotate -= yDelta * DEGREES_PER_PIXEL;
}
/* If right button is down, translate when mouse is moved.
* Simulate translation by moving the eye--lookat vector:
* if vector moves to the left, scene moves to the right.
*/
else if(mouseState.rightButton) {
eye[0] += xDelta * UNITS_PER_PIXEL;
eye[1] -= yDelta * UNITS_PER_PIXEL;
at[0] += xDelta * UNITS_PER_PIXEL;
at[1] -= yDelta * UNITS_PER_PIXEL;
}
glutPostRedisplay();
}

void myInit()
{
/* set color used when clearing the window to black */
glClearColor( 0.0, 0.0, 0.0, 1.0 );

/* Set drawing color to red (no effect if lighting is used) */
glColor3f(1.0, 0.0, 0.0);

/* allocate quadrics with filled drawing style */
bulbObj = gluNewQuadric();
gluQuadricDrawStyle(bulbObj, GLU_FILL);

/* Set up perspective projection */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40.0f, 1.0f, 0.1f, 40.0f);

/* Initialize the camera position */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], 0,1,0);

/* Enable hidden--surface--removal */
glEnable(GL_DEPTH_TEST);

/* set up the lights */
EnableLighting();
}

/*
* Invokes OpenGL commands that set the lighting and
* material properties and then enables light 0.
*/
void EnableLighting( void )
{
}

void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("Lighting Demo");

/* register callback functions */
glutDisplayFunc(Display);
glutKeyboardFunc(Keyboard);
glutSpecialFunc(SpecialKey);
glutMouseFunc(Mouse);
glutMotionFunc(MouseMove);

/* set window attributes */
myInit();

/* start event processing */
glutMainLoop();
}

challenge 3: Create a program that supports an animation.

  • Using transformation and MemoryStack to build a robot object (animated).
  • Use glutTimerFunc()

[supanova_question]

[supanova_question]

Part I: The Annotated Bibliography Humanities Assignment Help

An annotated bibliography (Links to an external site.)Links to an external site. is a list of relevant scholarly works along with a descriptive and evaluative summary of each. Your annotated bibliography will relate information relevant to your analysis of the selected option provided for the Final Paper. Utilize the provided template.View in a new window To view an example annotated biography click here (Links to an external site.)Links to an external site..

  • Select a topic from the approved listView in a new window.

The Annotated Bibliography

Part I: The Annotated Bibliography Humanities Assignment Help[supanova_question]

language misunderstanding Writing Assignment Help

i want to write a paper about language meaning that has a research from 1 book at least , 3-4 internet sources , two essays from the Language Awareness Textbook (the Eleventh Edition ) and i’ll send picture for the articles the topic that i did choose has a lot of meaning but if you start with the Language Awareness book the idea going to be clear. more clearly, i want to write about the miss understanding between international and native speaker. i want this paper done with love and patient as well as unique ideas .

i want the paper APA style as well as u hve to use the metiral thats i will send

[supanova_question]

conflict resolution Business Finance Assignment Help

Conflict is inevitable. As an employee of any institution, you will encounter conflict. Despite your best efforts, conflict will occur.

Institutional conflict can be viewed as either functional or dysfunctional. From the functional perspective, conflict can be seen as productive because it causes members of the institution to learn, improve, and develop creativity and problem solving skills. On the other hand, conflict can be seen as dysfunctional to the degree that it threatens the structure and stability of an institution and to the degree that it stifles creativity and change. Managed properly, conflict can cause people and the institution to grow and improve.

For this assignment, you will research institutional change. (write a 1–2 page paper plus an annotated bibliography that includes a minimum of five scholarly resources. Be sure to incorporate your sources clearly into your analysis. Drawing upon your sources, your paper should address the following questions:

  • Explain why institutional conflict is significant. Why does it matter?
  • As part of your explanation of why we should be concerned about institutional conflict, describe some specific problems that result from institutional conflict. Some of the many examples to consider include employee turnover, increased absenteeism, and increased health claims.

Assignment Requirements

  • Written Communication: Written communication is free of errors that detract from the overall message.
  • APA Formatting: Resources and citations are formatted according to current APA guidelines.
  • Page Requirements: 1–2 pages plus bibliography using at least five scholarly resources.
  • Font and Font Size: Times New Roman or Arial, 12 point.

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Write a technical text in the form of a flyer, manual, or brochure. See description below Humanities Assignment Help

You will be writing a technical text in the form of a flyer, manual, or brochure. Your teacher will score the final draft.

You will use the steps described here to complete your assignment.

Directions

Choose one of the suggested topics, or use a topic of your own.

The piece must be a technical text: Its purpose must be informational and its topic must be specialized.

It must be in the form of a flyer, manual, or brochure.

Communicate the information in a formal style, avoiding the use of personal pronouns such as I, we, or you.

Use an objective tone that avoids expressions of opinion.

Use technical vocabulary that is appropriate to the content and the audience.

Clearly show connections among ideas and information, and distinctions among ideas and information.

In addition to the content text, you must use at least three of the following:

  • Headings
  • More than one font and font size
  • Color
  • Images, such as diagrams, graphs, illustrations, or photos.

Example Topics

An operations manual such as how to set up an audio system, or a procedural manual such as school policies

A user’s manual for a game or an appliance

A medical brochure for patients, containing information and advice on a health issue, such as diabetes or allergies

A brochure on how to care for a specific type of animal or plant

A flyer that helps the public go through an official process, such as becoming a United States citizen, obtaining a passport, or voting

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Assistance with bio assignment Science Assignment Help

Hello I need assistance with my bio assignment. I have to write a lab report on Me .The lab report consist of an Introduction, experimental design and procedure, analysis, and discussion. Must include the motivation for the research project the hypothesis, and apparatus. You must write 5-6 sentences for each part. This must be completed in apa format. I will provide you with the reading and lab experiment. This is not a research project its just a lab report so please dont make it too wordy just get straight to point. Do not plagiarize what so ever my professor is very strict so please you correct grammar, and punctuation and be sure to include your references…you must include at least three references and create a unique name for the report. This assignment must be completed by 12/4 no later!!! if you have any questions please contact immediately!!!

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https://anyessayhelp.com/ for review and correction prior to submitting.

Part I: The Annotated Bibliography Humanities Assignment Help[supanova_question]